Peeking, Weapon Swapping, and Guided Missile : FortNiteBR
We’ve noticed a large amount of effective discussions lately and want to deliver clarity all over the latest adjustments!
In v3.4, we determined an unintended actions with shooting that impacted a small amount of players. Even so, when applying a correct in v3.5, we unintentionally released a bug all-around peeking about structures and edges. The outcome of this problem is that you would unintentionally conclude up taking pictures your have constructions. We will be rolling again this change in v3.5.2 this week, and we’ll be taking a tiny more time to examine how we repair the unique concern.
We a short while ago introduced weapon equip moments. This change was geared to balancing rapid switching among different weapons with low rate of hearth (successfully bypassing the disadvantages that make these weapons honest).
Just after examining your comments, we’ll be generating a quantity of changes in a hotfix afterwards now:
- Snipers and Crossbows do not profit as a great deal from quick switching, so we’ll be reverting the equip time improvements for all those weapons.
- We will be maintaining the hold off for the remaining weapons with the new habits – Shotguns, Revolver, Hand Cannon, and Rocket Launcher. Take note: All other weapons do not have equip times.
- Weapon equip animations will be enhanced in a future update. These are sadly rather deceptive – it is probable to fireplace faster than the gun seems completely ready, so they really feel more sluggish than they genuinely are. You may perhaps discover this on a several weapons.
These two variations are an iterative action in taking a different look at our weapon swapping and improving upon it for the lengthy operate. Please share your responses as we carry on to do the job on these adjustments.
We’ve gotten a good deal of feedback all-around the Guided Missile, in individual worries more than fairness and power of the weapon. We share your fears, so we’ve place the Guided Missile into the vault although we figure out the upcoming actions for its future.